Mike Sergio

Snes Intro

2023-03-10

SNES Development

The homebrew scene for the SNES is pretty dead.

I think the primary reason for this is because of the sheer complexity. The SNES was intended to be a “Super” version of the NES, backwards compatible and all. When it was finally released in Japan in 1990, it failed to accomplish that but the vestigial remains of that hope litter the architecture and code base.

The original NES development by comparison is a much simpler beast.

The Game Boy also has a much bigger homebrew scene. Through this lens, it can be seen as a simpler more portable version of the NES.

The Game Boy Advance by contrast has a development model closer to what a modern developer would expect.

It’s not hard to see why SNES has languished in the minds of developers.

Even the documentation for homebrew SNES is quite poor. There exist wikis and forums but the best resource I find is just reading the development manual from 1996.

There seems to be a bit of hope as the amount of content documenting the system is growing slowly.

Hopefully I can contribute myself to the overall corpus of SNES development knowledge as I challenge myself on multiple creative levels to get something working.